2023 Game Directory

The quality of our Midwest Game Masters this year was OUTSTANDING.  Although we did not get convention play pictures for every game, we think you’ll be impressed.  GM’s came in from 6 different states to put on their games.  We had 16 tables – with 12 historical and 13 sci-fi/fantasy games.  Every single session had more gamers playing than 2022.  Check out all the great games below and join us March 22nd & 23rd for even more.

Aliens Vs. Predators - Temple Game

Rules:   Modified AVP            Period: Sci-Fi                Scale: 28mm

Game Master: Joe Eddy – Grimes, Iowa    

 

Description:  Join the Predators entering the Temple to clean out the Aliens and kill the Queen., avoid the face huggers, collect trophies and get out alive.  Easier said than done.

Necroplunda

Rules: Fistful of Lead    Period: Grim Dark Sci-Fi     Scale: 28mm

Game Master: Ken Boone – Independence, MO 
 

Description: After a series of explosions and collpases rocks the Hive, rumors of long sealed off areas of the Underhive have been discovered. With new areas brings New Loot! Its a race to see what treasures await…and what horrors. Gangs war in the underhive using Galactic Heroes and Wasteland Warriors.

Kessel Run

Rules: Skull & Crown       Period: Sci-Fi          Scale: Spaceship

Game Master: Thomas Foss – San Jose, CA

 

Description: Congratulations- you are the proud owner of a Corellian YT-1300f light freighter! Now, how are you going to pay off your debts? There’s always big credits in the Kessel Run. Paint up your ship and see if you can beat the game in 12 parsecs/Turns.

Race For the Reichstag

Rules:   KISS Fast Play            Period: WWII               Scale: 15mm

Game Master: Phil Hartman – Jefferson City, MO  

                                

Description:  Three Soviet Infantry Regiments compete to be the first to raise the red banner over the Reichstag in Berlin 1945.

Camp Alamo 1964

Rules:   Fistful of Lead          Period: Vietnam           Scale: 54mm

Game Master: Reese Crawford – Bentonville, AR    

                            

Description:  In the early stages of American involvement in Vietnam, a special forces camp finds themself in danger of being overrun. Can they hold out until Puff the Magic Dragon arrives?

Battle For Rynn's World

Rules:   Fistful of Lead     Period: Grim Dark Sci-Fi    Scale: 28mm

Game Master: Jaye Wiley – Independence, MO

 

Description:  The battle for Rynn’s world rages. Can a small garrison of Crimson Fists hold out against the Ork hordes.Take the role of the Imperial Marines or the Ork warbands to decide the fate of the planet.

Star Wars: The Last Outpost

Rules:   Fistful of Lead         Period: Sci-Fi                Scale: 28mm

Game Master: Steve Willaredt – Kansas City, MO

 

Description:  The Empire is dead. Years after the Emperor’s demise, hidden pockets of Imperial troops still remain. One of these pockets were recently discovered by the New Republic. On the planet Romero IV, lies an abandoned Imperial scientific base. The Republic had dropped a squad of paratroopers in to do recon and gather scientific intel.  Communication was lost weeks ago. Squadron is presumed to be lost.  What happened on Romero IV?  Survival horror the Star Wars way.

Plains Wars Skirmish

Rules:   Fistful of Lead     Period: 19th Century      Scale: 28 mm

Game Master: Jon Fleckal – Liberty, MO 

                                

Description:  Native Americans and United States Cavalry battle it out on the Plains.

Battle of Savo Island

Rules: Ocean Thunder        Period: WWII         Scale: 1/6000

Game Master: Chris Arnold – Province, IL 

 

Description:  During the early months of the war in the Pacific, the American Marines started their campaign to take Guadalcanal and establish regular air combat missions from Henderson Field. With resupply ships in the waters of “The Slot” the Japanese navy look to strike a blow to the American effort. Can the American cruisers hold off the Japanese force?

Hunt For The Wounded Bear

Rules: Warlord Black Seas     Period: War of 1812   Scale: 1/700

Game Master: Chris Coffelt – Jefferson City, MO

 

Description:  After clashing with the French fleet off of Chesapeake Bay, the HMS Africa is limping north to put in for repairs. A fledgling US Navy squadron, centered around the USS Constitution happens upon the wounded behemoth. Can the Royal Navy hold off the Colonials? That is the question we need to answer.

Take The High Ground

Rules: Fistful of Lead  Period: French & Indian War   Scale: 54mm

Game Master: Chris Cluckey – Overland Park, KS

                                

Description:  We’re playing the “Take & Hold” scenario from the Bigger Battles rule book. Who will have possession of the field when night falls: the French and their Native allies or the British and their colonial subjects?

Cherry Blossom Death

Rules: Fistful of Lead     Period: Fistful of Lead      Scale: 28mm

Game Master: Ken Boone – Independence, MO 

                             

Description:  Samurai Clans Battle for supremecy in the Fistful of Lead Fantasy adaptation.

Aliens

Rules: Leading Edge             Period: Sci-Fi           Scale: 28mm

Game Master: James Harness – Chillicothe, IL 

 

Description:  Can the Colonial Marines make it to the drop ship and get off of LV426??? Or will the Aliens overrun them like they did the colonists ? Only the dice know…and they aren’t talking.

 
 

Terror Island

Rules: Fistful of Lead             Period: Sci-Fi           Scale: 28mm

Game Master: Steve Willaredt – Kansas City, MO

 

Description:  The world’s greatest adventurers have been assembled on the mysterious Terror Island! These adventurers will fight for their lives to gain incredible riches and the powerful secrets of the island. Death will be waiting for them at every turn! Unspeakable horrors! Terrible Danger! Giant Monsters! Incredible Treasures! Can you survive?

Streets of Kanji City

Rules: Fistful of Lead      Period: Near Future           Scale: 32mm

Game Master: Jay Arnold – Pleasant Hill, IL

 

Description:  The officers of the Knaji City Metropolitan Police battle against the forces of crime and disorder on a daily basis. One of the hardest precincts is found on Green Flower Street. Can they keep order and protect the neighborhood or will a criminal mastermind wreak untold havoc on the city?

Marine vs Marine

Rules:  C3 Chaos Cubed     Period: Sci-Fi          Scale: 15mm

Game Master: Trent Burg – Urbandale, IA

 

Description:  Space Marines forces clash over possession of a desert city.

Axis & Allies

Rules:  Axis & Allies   Period: WWII          Scale: 1/72

Game Master: Bob Roby – Warrensburg, MO

 

Description: Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his.

March or Die

Rules:  Bigger Battles   Period: Colonial      Scale: 28mm

Game Master: James Harness – Chillicothe, IL

 

Description: Can a detachment of Legionnaires survive multiple attacks from a massive Bedouin army? This scenario is based on the final scene in the movie March or Die. Can you do better than the Legion???

Battle of St. Louis

Rules:  Bloody Mohawk     Period: AR     Scale: 28mm

Game Master: Matthew Shirley – Raymore, MO

 

Description:  Late in the American Revolution, the British sponsored an Indian raid into the “Illinois Territory” and Spanish held Louisiana. This is the 26 May 1780 multi-tribe assault on St. Louis defended by a composite force of Spanish regulars and mostly French and American militias.

 

Battleground HD

Rules:  Battleground HD   Period: Vietnam     Scale: 15mm

Game Master: Brad Sanders – Jayhawk Wargames

 

Description:  Battleground HD rules are perfect for any 20th or 21st Century warfare.  Our first season is Vietnam War:  Operation Cedar Falls 1967.

Breaking Lances

Rules:  Breaking Lances   Period: Medieval     Scale: 54mm

Game Master: Thomas Foss – Santa Cruz, CA

 

Description: Breaking Lances is a quick-playing set of jousting rules, recreating the fast-paced and awe-inspiring engagements of knights charging at each other with lances couched, shields up, and horses thundering down the field!

These tournament style rules attempt to capture the quick moment-to-moment reactions in combat, where timing, position, and good horsemanship wins the day, for the glory and honor of the tournament! Or the favor of a damsel, or the ransom money… those are good too!

Intro to DBA

Rules:  DBA Rules   Period: Ancient    Scale: 28mm

Game Master: Mike Sanderson – Kansas City, MO

 

Description: Fast paced one on one ancients combat game.  Each general has an army of 12 stands.  First one that loses 4 stands loses game.  A game usually takes about an hour.  We will guide you through the rules.

Lebanon 1983

Rules:  DBA Rules   Period: Ancient    Scale: 28mm

Game Master: Mike Sanderson – Kansas City, MO

Description: Fast paced one on one ancients combat game.  Each general has an army of 12 stands.  First one that loses 4 stands loses game.  A game usually takes about an hour.  We will guide you through the rules.

Spanish Armada 2: Coal Fired Boogaloo

Rules:  Fire When Ready   Period: Victorian    Scale: 1/600

Game Master: McMurray – St. Louis, MO

 

Description: The most powerful units of the Spanish Armada sally forth across the Atlantic, meeting a scouting group of cruisers from the recently sucessful US Navy.  All the fun of big guns in the age of iron and steam, presented with 1/600 models on a huge playing space!

Team Yankee Red Dawn

Rules:  Battlefront    Period: Cold War      Scale: 15mm

Game Master: Gregory Finch – Columbia, MO

 

 

Description:  Based on the beloved 1984 movie featuring the Soviet Invasion of the USA where a group of school kids fought back.  WOLVERINES!  15mm scale model combat based on historical vehicles of the time period.

Victory at Sea

Rules:  Victory at Sea    Period: WWII      Scale: 1/800

Game Master: Bill Johnson – Lincoln, NE

 

Description:  1942 somewhere in the Pacific.  The Impreial Japanese Navy and US Navy clash.  Command ships of steel crewed by men of iron.  New players welcome.  Easy, fast to learn rules.

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